﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Krist_em_up.Characters;

namespace Krist_em_up.Item
{
    class bPow : Bonus
    {
        public bPow(Kristemup game, Vector2 position)
            : base(game,position)
        {
            textureAsset = "Item/bPow";
            LoadContent();
            rectangle = new Rectangle((int)position.X, (int)position.Y, texture.Width, texture.Height);
        }
        public override void applyEffect(Kris kris)
        {
            kris.Damage = Krist_em_up.Characters.Kris.damage *2;
        }
        public override void endEffect(Kris kris)
        {
            kris.Damage = Krist_em_up.Characters.Kris.damage;
        }
    }
}
